oledlg/tests: Handle localized menu strings.
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@ -26,6 +26,18 @@
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#include "initguid.h"
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#include "oledlg.h"
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static const WCHAR *strstrW( const WCHAR *str, const WCHAR *sub )
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{
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while (*str)
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{
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const WCHAR *p1 = str, *p2 = sub;
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while (*p1 && *p2 && *p1 == *p2) { p1++; p2++; }
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if (!*p2) return str;
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str++;
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}
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return NULL;
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}
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static HRESULT WINAPI enumverbs_QueryInterface(IEnumOLEVERB *iface, REFIID riid, void **ppv)
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{
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if (IsEqualIID(riid, &IID_IEnumOLEVERB) || IsEqualIID(riid, &IID_IUnknown)) {
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@ -396,8 +408,9 @@ static void test_OleUIAddVerbMenu(void)
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info.cch = sizeof(buffW)/sizeof(WCHAR);
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ret = GetMenuItemInfoW(hMenu, 4, TRUE, &info);
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ok(ret, "got %d\n", ret);
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/* item string has a form of '<verb> <usertype> <Object>', where Object is localized */
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ok(!memcmp(buffW, verbW, sizeof(verbW) - sizeof(WCHAR)), "str %s\n", wine_dbgstr_w(buffW));
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/* Item string contains verb, usertype and localized string for 'Object' word,
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exact format depends on localization. */
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ok(strstrW(buffW, verbW) != NULL, "str %s\n", wine_dbgstr_w(buffW));
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ok(info.fState == 0, "got state 0x%08x\n", info.fState);
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ok(info.hSubMenu == NULL, "got submenu %p\n", info.hSubMenu);
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