d3d11: Validate "MiscFlags" and "StructureByteStride" for raw and structured buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9cb2c6db2f
commit
888de4efd8
|
@ -372,7 +372,7 @@ struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface)
|
||||||
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
|
return CONTAINING_RECORD(iface, struct d3d_buffer, ID3D10Buffer_iface);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
|
static void STDMETHODCALLTYPE d3d_buffer_wined3d_object_released(void *parent)
|
||||||
{
|
{
|
||||||
struct d3d_buffer *buffer = parent;
|
struct d3d_buffer *buffer = parent;
|
||||||
|
|
||||||
|
@ -380,9 +380,9 @@ static void STDMETHODCALLTYPE d3d10_buffer_wined3d_object_released(void *parent)
|
||||||
HeapFree(GetProcessHeap(), 0, parent);
|
HeapFree(GetProcessHeap(), 0, parent);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const struct wined3d_parent_ops d3d10_buffer_wined3d_parent_ops =
|
static const struct wined3d_parent_ops d3d_buffer_wined3d_parent_ops =
|
||||||
{
|
{
|
||||||
d3d10_buffer_wined3d_object_released,
|
d3d_buffer_wined3d_object_released,
|
||||||
};
|
};
|
||||||
|
|
||||||
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
|
static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *device,
|
||||||
|
@ -398,18 +398,51 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
|
||||||
wined3d_private_store_init(&buffer->private_store);
|
wined3d_private_store_init(&buffer->private_store);
|
||||||
buffer->desc = *desc;
|
buffer->desc = *desc;
|
||||||
|
|
||||||
wined3d_desc.byte_width = desc->ByteWidth;
|
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
|
||||||
wined3d_desc.usage = wined3d_usage_from_d3d11(0, desc->Usage);
|
{
|
||||||
wined3d_desc.bind_flags = desc->BindFlags;
|
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
|
||||||
wined3d_desc.cpu_access_flags = desc->CPUAccessFlags;
|
{
|
||||||
wined3d_desc.misc_flags = desc->MiscFlags;
|
WARN("Raw and structure buffers are mutually exclusive.\n");
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
if (!(buffer->desc.BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS)))
|
||||||
|
{
|
||||||
|
WARN("Invalid bind flags %#x for raw buffer.\n", buffer->desc.BindFlags);
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (desc->StructureByteStride)
|
if (buffer->desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
|
||||||
FIXME("Ignoring structure byte stride %u.\n", desc->StructureByteStride);
|
{
|
||||||
|
if (!buffer->desc.StructureByteStride || buffer->desc.StructureByteStride % 4)
|
||||||
|
{
|
||||||
|
WARN("Invalid structure byte stride %u.\n", buffer->desc.StructureByteStride);
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
if (buffer->desc.ByteWidth % buffer->desc.StructureByteStride)
|
||||||
|
{
|
||||||
|
WARN("Byte width %u is not divisible by structure byte stride %u.\n",
|
||||||
|
buffer->desc.ByteWidth, buffer->desc.StructureByteStride);
|
||||||
|
return E_INVALIDARG;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
buffer->desc.StructureByteStride = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
wined3d_desc.byte_width = buffer->desc.ByteWidth;
|
||||||
|
wined3d_desc.usage = wined3d_usage_from_d3d11(0, buffer->desc.Usage);
|
||||||
|
wined3d_desc.bind_flags = buffer->desc.BindFlags;
|
||||||
|
wined3d_desc.cpu_access_flags = buffer->desc.CPUAccessFlags;
|
||||||
|
wined3d_desc.misc_flags = buffer->desc.MiscFlags;
|
||||||
|
|
||||||
|
if (buffer->desc.StructureByteStride)
|
||||||
|
FIXME("Ignoring structure byte stride %u.\n", buffer->desc.StructureByteStride);
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
|
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &wined3d_desc,
|
||||||
(const struct wined3d_sub_resource_data *)data, buffer,
|
(const struct wined3d_sub_resource_data *)data, buffer,
|
||||||
&d3d10_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
|
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
|
||||||
{
|
{
|
||||||
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
|
||||||
wined3d_private_store_cleanup(&buffer->private_store);
|
wined3d_private_store_cleanup(&buffer->private_store);
|
||||||
|
|
Loading…
Reference in New Issue