wined3d: Use wined3d_texture_load_location() in wined3d_device_update_sub_resource().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-02 12:26:31 +02:00 committed by Alexandre Julliard
parent 56f60eed90
commit 887bf43543
1 changed files with 1 additions and 1 deletions

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@ -4151,7 +4151,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
if (!dst_point.x && !dst_point.y && src_rect.right == width && src_rect.bottom == height) if (!dst_point.x && !dst_point.y && src_rect.right == width && src_rect.bottom == height)
wined3d_texture_prepare_texture(texture, context, FALSE); wined3d_texture_prepare_texture(texture, context, FALSE);
else else
surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB); wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_bind_and_dirtify(texture, context, FALSE); wined3d_texture_bind_and_dirtify(texture, context, FALSE);
wined3d_surface_upload_data(surface, gl_info, resource->format, wined3d_surface_upload_data(surface, gl_info, resource->format,