wined3d: Move WINED3DRS_ZWRITEENABLE to the state table.

This commit is contained in:
Stefan Dösinger 2006-12-08 01:43:25 +01:00 committed by Alexandre Julliard
parent bb622e81bd
commit 8879c7d8dd
2 changed files with 15 additions and 11 deletions

View File

@ -3442,17 +3442,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case WINED3DRS_CULLMODE : case WINED3DRS_CULLMODE :
case WINED3DRS_SHADEMODE : case WINED3DRS_SHADEMODE :
case WINED3DRS_DITHERENABLE : case WINED3DRS_DITHERENABLE :
StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
break;
case WINED3DRS_ZWRITEENABLE : case WINED3DRS_ZWRITEENABLE :
if (Value) { StateTable[STATE_RENDER(State)].apply(STATE_RENDER(State), This->stateBlock);
glDepthMask(1);
checkGLcall("glDepthMask");
} else {
glDepthMask(0);
checkGLcall("glDepthMask");
}
break; break;
case WINED3DRS_ZFUNC : case WINED3DRS_ZFUNC :

View File

@ -182,6 +182,19 @@ static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock)
} }
} }
static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
/* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes,
* this has to be merged with ZENABLE and ZFUNC
*/
if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) {
glDepthMask(1);
checkGLcall("glDepthMask(1)");
} else {
glDepthMask(0);
checkGLcall("glDepthMask(0)");
}
}
const struct StateEntry StateTable[] = const struct StateEntry StateTable[] =
{ {
/* State name representative, apply function */ /* State name representative, apply function */
@ -199,7 +212,7 @@ const struct StateEntry StateTable[] =
{ /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown }, { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown },
{ /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown }, { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown },
{ /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown }, { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
{ /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_unknown }, { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_zwritenable },
{ /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown }, { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
{ /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown }, { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
{ /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined }, { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },