d3d9: Add a test for setting / getting vertex shader constants.

This commit is contained in:
H. Verbeet 2006-06-06 23:17:50 +02:00 committed by Alexandre Julliard
parent 1027313e9f
commit 88528a7839
1 changed files with 38 additions and 0 deletions

View File

@ -104,6 +104,43 @@ static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
"Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
}
static void test_get_set_vertex_shader_constants(IDirect3DDevice9 *device_ptr)
{
HRESULT hret;
int int_in[4] = {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003};
int int_out[4] = {0};
float float_in[4] = {0.14f, 0.15f, 0.92f, 0.65f};
float float_out[4] = {0};
BOOL bool_in[4] = {TRUE, FALSE, FALSE, TRUE};
BOOL bool_out[4] = {0};
hret = IDirect3DDevice9_SetVertexShaderConstantI(device_ptr, 0, int_in, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, float_in, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 0, bool_in, 4);
ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantI(device_ptr, 0, int_out, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantF(device_ptr, 0, float_out, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantB(device_ptr, 0, bool_out, 4);
ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret);
/* The constant arrays aren't shared between I/F/B, so they shouldn't
* overwrite eachother's values */
ok(!memcmp(int_in, int_out, sizeof(int_in)),
"Int constant data doesn't match (%#x, %#x, %#x, %#x).\n",
int_out[0], int_out[1], int_out[2], int_out[3]);
ok(!memcmp(float_in, float_out, sizeof(float_in)),
"Float constant data doesn't match (%f, %f, %f, %f).\n",
float_out[0], float_out[1], float_out[2], float_out[3]);
ok(!memcmp(bool_in, bool_out, sizeof(bool_in)),
"Bool constant data doesn't match (%#x, %#x, %#x, %#x).\n",
bool_out[0], bool_out[1], bool_out[2], bool_out[3]);
}
static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
{
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
@ -161,6 +198,7 @@ START_TEST(shader)
if (caps.VertexShaderVersion & 0xffff)
{
test_get_set_vertex_shader(device_ptr);
test_get_set_vertex_shader_constants(device_ptr);
}
else trace("No vertex shader support, skipping test\n");