d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.

This commit is contained in:
David Adam 2009-07-17 18:19:45 +02:00 committed by Alexandre Julliard
parent 878bcb519c
commit 8823decbd4
2 changed files with 6 additions and 18 deletions

View File

@ -1725,20 +1725,12 @@ D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv)
FLOAT norm; FLOAT norm;
norm = D3DXVec4Length(pv); norm = D3DXVec4Length(pv);
if ( !norm )
{
out.x = 0.0f;
out.y = 0.0f;
out.z = 0.0f;
out.w = 0.0f;
}
else
{
out.x = pv->x / norm; out.x = pv->x / norm;
out.y = pv->y / norm; out.y = pv->y / norm;
out.z = pv->z / norm; out.z = pv->z / norm;
out.w = pv->w / norm; out.w = pv->w / norm;
}
*pout = out; *pout = out;
return pout; return pout;
} }

View File

@ -1419,10 +1419,6 @@ static void D3DXVector4Test(void)
expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f; expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
D3DXVec4Normalize(&gotvec,&u); D3DXVec4Normalize(&gotvec,&u);
expect_vec4(expectedvec,gotvec); expect_vec4(expectedvec,gotvec);
/* Test the nul vector */
expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f; expectedvec.w = 0.0f;
D3DXVec4Normalize(&gotvec,&nul);
expect_vec4(expectedvec,gotvec);
/*_______________D3DXVec4Scale____________________________*/ /*_______________D3DXVec4Scale____________________________*/
expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f; expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;