d3d11/tests: Add test for 3D texture interfaces.

This commit is contained in:
Józef Kucia 2015-09-03 00:06:49 +02:00 committed by Alexandre Julliard
parent f1334dbb8d
commit 8821a1462b
1 changed files with 155 additions and 0 deletions

View File

@ -488,6 +488,160 @@ static void test_create_texture3d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_texture3d_interfaces(void)
{
ID3D10Texture3D *d3d10_texture;
D3D11_TEXTURE3D_DESC desc;
ID3D11Texture3D *texture;
IDXGISurface *surface;
ID3D11Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct test
{
BOOL implements_d3d10_interfaces;
UINT bind_flags;
UINT misc_flags;
UINT expected_bind_flags;
UINT expected_misc_flags;
}
desc_conversion_tests[] =
{
{
TRUE,
D3D11_BIND_SHADER_RESOURCE, 0,
D3D10_BIND_SHADER_RESOURCE, 0
},
{
TRUE,
D3D11_BIND_UNORDERED_ACCESS, 0,
D3D11_BIND_UNORDERED_ACCESS, 0
},
{
FALSE,
0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
0, 0
},
{
TRUE,
0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
},
};
if (!(device = create_device(NULL)))
{
skip("Failed to create ID3D11Device.\n");
return;
}
desc.Width = 64;
desc.Height = 64;
desc.Depth = 64;
desc.MipLevels = 0;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Texture should implement ID3D10Texture3D.\n");
if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture);
ID3D11Texture3D_Release(texture);
if (FAILED(hr))
{
win_skip("3D textures do not implement ID3D10Texture3D.\n");
ID3D11Device_Release(device);
return;
}
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D10_TEXTURE3D_DESC d3d10_desc;
ID3D10Device *d3d10_device;
desc.Width = 64;
desc.Height = 64;
desc.Depth = 64;
desc.MipLevels = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
"Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i);
continue;
}
hr = ID3D11Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D11Texture3D_QueryInterface(texture, &IID_ID3D10Texture3D, (void **)&d3d10_texture);
ID3D11Texture3D_Release(texture);
if (current->implements_d3d10_interfaces)
{
ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture3D.\n", i);
}
else
{
todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture3D.\n", i);
if (SUCCEEDED(hr)) ID3D10Texture3D_Release(d3d10_texture);
continue;
}
ID3D10Texture3D_GetDesc(d3d10_texture, &d3d10_desc);
ok(d3d10_desc.Width == desc.Width,
"Test %u: Got unexpected Width %u.\n", i, d3d10_desc.Width);
ok(d3d10_desc.Height == desc.Height,
"Test %u: Got unexpected Height %u.\n", i, d3d10_desc.Height);
ok(d3d10_desc.Depth == desc.Depth,
"Test %u: Got unexpected Depth %u.\n", i, d3d10_desc.Depth);
ok(d3d10_desc.MipLevels == desc.MipLevels,
"Test %u: Got unexpected MipLevels %u.\n", i, d3d10_desc.MipLevels);
ok(d3d10_desc.Format == desc.Format,
"Test %u: Got unexpected Format %u.\n", i, d3d10_desc.Format);
ok(d3d10_desc.Usage == (D3D10_USAGE)desc.Usage,
"Test %u: Got unexpected Usage %u.\n", i, d3d10_desc.Usage);
ok(d3d10_desc.BindFlags == current->expected_bind_flags,
"Test %u: Got unexpected BindFlags %#x.\n", i, d3d10_desc.BindFlags);
ok(d3d10_desc.CPUAccessFlags == desc.CPUAccessFlags,
"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d10_desc.CPUAccessFlags);
ok(d3d10_desc.MiscFlags == current->expected_misc_flags,
"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d10_desc.MiscFlags);
d3d10_device = (ID3D10Device *)0xdeadbeef;
ID3D10Texture3D_GetDevice(d3d10_texture, &d3d10_device);
todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
if (d3d10_device) ID3D10Device_Release(d3d10_device);
ID3D10Texture3D_Release(d3d10_texture);
}
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(d3d11)
{
test_create_device();
@ -495,4 +649,5 @@ START_TEST(d3d11)
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
test_texture3d_interfaces();
}