d3d10core/tests: Use SetRect() instead of open coding it.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3960,10 +3960,7 @@ float4 main(float4 color : COLOR) : SV_TARGET
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for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
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{
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tmp_rect[i].left = i;
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tmp_rect[i].top = i * 2;
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tmp_rect[i].right = i + 1;
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tmp_rect[i].bottom = (i + 1) * 2;
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SetRect(&tmp_rect[i], i, i * 2, i + 1, (i + 1) * 2);
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tmp_viewport[i].TopLeftX = i * 3;
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tmp_viewport[i].TopLeftY = i * 4;
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