diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 23050d679af..cc5921ee01c 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -15544,6 +15544,8 @@ static void resz_test(void) hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); hr = IDirect3DDevice9_SetPixelShader(device, ps); ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); @@ -15564,10 +15566,6 @@ static void resz_test(void) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); - hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); - ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); - hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); - ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); IDirect3DSurface9_Release(ds); hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); @@ -15580,7 +15578,6 @@ static void resz_test(void) IDirect3DSurface9_Release(rt); cleanup_device(device); - ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = create_window(); @@ -15682,6 +15679,8 @@ static void resz_test(void) hr = IDirect3DDevice9_SetRenderTarget(device, 0, readback); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); hr = IDirect3DDevice9_SetPixelShader(device, ps); ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); @@ -15710,6 +15709,10 @@ static void resz_test(void) ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt); + ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);