diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index f073d040ece..123676de282 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -7370,101 +7370,6 @@ done: ok(!refcount, "Device has %u references left.\n", refcount); } -static void test_texture_data_init(void) -{ - static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; - struct d3d11_test_context test_context; - ID3D11DeviceContext *context; - D3D11_TEXTURE2D_DESC desc; - ID3D11Texture2D *texture; - ID3D11Device *device; - UINT count = 0; - HRESULT hr; - - if (!init_test_context(&test_context, NULL)) - return; - - device = test_context.device; - context = test_context.immediate_context; - - desc.Width = 640; - desc.Height = 480; - desc.MipLevels = 1; - desc.ArraySize = 1; - desc.SampleDesc.Count = 1; - desc.SampleDesc.Quality = 0; - desc.Usage = D3D11_USAGE_DEFAULT; - desc.BindFlags = 0; - desc.CPUAccessFlags = 0; - desc.MiscFlags = 0; - - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D11Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D11Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D32_FLOAT; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D11Texture2D_Release(texture); - - desc.ArraySize = 4; - - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D11Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_color(texture, 0x00000000, 0); - ID3D11Texture2D_Release(texture); - - desc.Format = DXGI_FORMAT_D32_FLOAT; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - check_texture_float(texture, 0.0f, 0); - ID3D11Texture2D_Release(texture); - - hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count); - ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr); - if (!count) - { - skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping tests.\n"); - release_test_context(&test_context); - return; - } - - ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white); - - desc.ArraySize = 1; - desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; - desc.SampleDesc.Count = 2; - desc.SampleDesc.Quality = 0; - desc.BindFlags = D3D11_BIND_RENDER_TARGET; - hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture); - ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); - - ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)test_context.backbuffer, 0, - (ID3D11Resource *)texture, 0, DXGI_FORMAT_R8G8B8A8_UNORM); - - todo_wine check_texture_color(test_context.backbuffer, 0x00000000, 0); - - ID3D11Texture2D_Release(texture); - - release_test_context(&test_context); -} - static void test_check_multisample_quality_levels(void) { ID3D11Device *device; @@ -11034,7 +10939,6 @@ START_TEST(d3d11) test_update_subresource(); test_copy_subresource_region(); test_resource_map(); - test_texture_data_init(); test_check_multisample_quality_levels(); run_for_each_feature_level(test_swapchain_formats); test_swapchain_views();