d3d9: Some visual test fixes.
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@ -429,6 +429,7 @@ static void fog_test(IDirect3DDevice9 *device)
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HRESULT hr;
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DWORD color;
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float start = 0.0f, end = 1.0f;
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D3DCAPS9 caps;
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/* Gets full z based fog with linear fog, no fog with specular color */
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struct sVertex unstransformed_1[] = {
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@ -461,6 +462,9 @@ static void fog_test(IDirect3DDevice9 *device)
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %s\n", DXGetErrorString9(hr));
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
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@ -538,8 +542,20 @@ static void fog_test(IDirect3DDevice9 *device)
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ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
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color = getPixelColor(device, 480, 120);
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ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
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color = getPixelColor(device, 480, 360);
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ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
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if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
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{
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color = getPixelColor(device, 480, 360);
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ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
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}
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else
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{
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/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
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* The settings above result in no fogging with vertex fog
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*/
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color = getPixelColor(device, 480, 120);
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ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
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trace("Info: Table fog not supported by this device\n");
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}
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/* Turn off the fog master switch to avoid confusing other tests */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
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@ -1222,7 +1238,12 @@ START_TEST(visual)
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lighting_test(device_ptr);
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clear_test(device_ptr);
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fog_test(device_ptr);
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test_cube_wrap(device_ptr);
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if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
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{
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test_cube_wrap(device_ptr);
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} else {
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skip("No cube texture support\n");
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}
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present_test(device_ptr);
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if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
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@ -1231,13 +1252,13 @@ START_TEST(visual)
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}
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else skip("No vs_2_0 support\n");
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if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
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if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
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{
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fog_with_shader_test(device_ptr);
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}
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else skip("No vs_1_1 and ps_1_1 support\n");
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if (caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
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if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
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{
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texbem_test(device_ptr);
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}
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