d3d9: Some visual test fixes.
This commit is contained in:
parent
df75a7e007
commit
878414a5e6
|
@ -429,6 +429,7 @@ static void fog_test(IDirect3DDevice9 *device)
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
DWORD color;
|
DWORD color;
|
||||||
float start = 0.0f, end = 1.0f;
|
float start = 0.0f, end = 1.0f;
|
||||||
|
D3DCAPS9 caps;
|
||||||
|
|
||||||
/* Gets full z based fog with linear fog, no fog with specular color */
|
/* Gets full z based fog with linear fog, no fog with specular color */
|
||||||
struct sVertex unstransformed_1[] = {
|
struct sVertex unstransformed_1[] = {
|
||||||
|
@ -461,6 +462,9 @@ static void fog_test(IDirect3DDevice9 *device)
|
||||||
};
|
};
|
||||||
WORD Indices[] = {0, 1, 2, 2, 3, 0};
|
WORD Indices[] = {0, 1, 2, 2, 3, 0};
|
||||||
|
|
||||||
|
memset(&caps, 0, sizeof(caps));
|
||||||
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||||
|
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps returned %s\n", DXGetErrorString9(hr));
|
||||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
||||||
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
|
ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %s\n", DXGetErrorString9(hr));
|
||||||
|
|
||||||
|
@ -538,8 +542,20 @@ static void fog_test(IDirect3DDevice9 *device)
|
||||||
ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
|
ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
|
||||||
color = getPixelColor(device, 480, 120);
|
color = getPixelColor(device, 480, 120);
|
||||||
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
||||||
|
if(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
||||||
|
{
|
||||||
color = getPixelColor(device, 480, 360);
|
color = getPixelColor(device, 480, 360);
|
||||||
ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
|
ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
|
||||||
|
* The settings above result in no fogging with vertex fog
|
||||||
|
*/
|
||||||
|
color = getPixelColor(device, 480, 120);
|
||||||
|
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
||||||
|
trace("Info: Table fog not supported by this device\n");
|
||||||
|
}
|
||||||
|
|
||||||
/* Turn off the fog master switch to avoid confusing other tests */
|
/* Turn off the fog master switch to avoid confusing other tests */
|
||||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
|
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, FALSE);
|
||||||
|
@ -1222,7 +1238,12 @@ START_TEST(visual)
|
||||||
lighting_test(device_ptr);
|
lighting_test(device_ptr);
|
||||||
clear_test(device_ptr);
|
clear_test(device_ptr);
|
||||||
fog_test(device_ptr);
|
fog_test(device_ptr);
|
||||||
|
if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
||||||
|
{
|
||||||
test_cube_wrap(device_ptr);
|
test_cube_wrap(device_ptr);
|
||||||
|
} else {
|
||||||
|
skip("No cube texture support\n");
|
||||||
|
}
|
||||||
present_test(device_ptr);
|
present_test(device_ptr);
|
||||||
|
|
||||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
|
if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
|
||||||
|
@ -1231,13 +1252,13 @@ START_TEST(visual)
|
||||||
}
|
}
|
||||||
else skip("No vs_2_0 support\n");
|
else skip("No vs_2_0 support\n");
|
||||||
|
|
||||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
|
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1) && caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
|
||||||
{
|
{
|
||||||
fog_with_shader_test(device_ptr);
|
fog_with_shader_test(device_ptr);
|
||||||
}
|
}
|
||||||
else skip("No vs_1_1 and ps_1_1 support\n");
|
else skip("No vs_1_1 and ps_1_1 support\n");
|
||||||
|
|
||||||
if (caps.PixelShaderVersion >= D3DVS_VERSION(1, 1))
|
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1))
|
||||||
{
|
{
|
||||||
texbem_test(device_ptr);
|
texbem_test(device_ptr);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue