diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c index 127ea299479..de40edab7b0 100644 --- a/dlls/d3d11/inputlayout.c +++ b/dlls/d3d11/inputlayout.c @@ -21,6 +21,7 @@ #include "wine/port.h" #include "d3d11_private.h" +#include "winternl.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); @@ -32,7 +33,7 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co for (i = 0; i < s->element_count; ++i) { - if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx + if (!_strnicmp(e[i].semantic_name, semantic_name, -1) && e[i].semantic_idx == semantic_idx && e[i].stream_idx == stream_idx) return &e[i]; } diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 2276dd72ef0..a506aacfea1 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -21,6 +21,7 @@ #include "wine/port.h" #include "d3d11_private.h" +#include "winternl.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); @@ -1026,7 +1027,7 @@ static HRESULT validate_stream_output_entries(const D3D11_SO_DECLARATION_ENTRY * continue; if (e1->Stream == e2->Stream - && !strcasecmp(e1->SemanticName, e2->SemanticName) + && !_strnicmp(e1->SemanticName, e2->SemanticName, -1) && e1->SemanticIndex == e2->SemanticIndex && e1->StartComponent < e2->StartComponent + e2->ComponentCount && e1->StartComponent + e1->ComponentCount > e2->StartComponent)