diff --git a/dlls/winmm/wineaudioio/audio.c b/dlls/winmm/wineaudioio/audio.c index d0f45fe56ef..7523edc7481 100644 --- a/dlls/winmm/wineaudioio/audio.c +++ b/dlls/winmm/wineaudioio/audio.c @@ -589,7 +589,7 @@ static void wodPlayer_Reset(WINE_WAVEOUT* wwo, WORD uDevID, BOOL reset) /* flush all possible output */ /* *FIXME In the original code I think this aborted IO. With Libaudioio you have to wait - * The following function just blocks untill I/O is complete + * The following function just blocks until I/O is complete * There is possibly a way to abort the blocks buffered in streams * but this approach seems to work OK */ @@ -2297,7 +2297,7 @@ DWORD WINAPI LIBAUDIOIO_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser, /*======================================================================* * Low level DSOUND capture implementation * *======================================================================*/ -static DWORD widDsCreate(UINT wDevID, PIDSDRIVER* drv) +static DWORD widDsCreate(UINT wDevID, PIDSCDRIVER* drv) { /* we can't perform memory mapping as we don't have a file stream interface with arts like we do with oss */ @@ -2314,7 +2314,7 @@ static DWORD widDsDesc(UINT wDevID, PDSDRIVERDESC desc) return MMSYSERR_NOERROR; } -static DWORD wodDsGuid(UINT wDevID, LPGUID pGuid) +static DWORD widDsGuid(UINT wDevID, LPGUID pGuid) { memcpy(pGuid, &DSDEVID_DefaultCapture, sizeof(GUID)); return MMSYSERR_NOERROR;