d3d8/tests: Introduce mip-mapping to add_dirty_rect_test().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5219,7 +5219,7 @@ static void add_dirty_rect_test(void)
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IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green,
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*tex_managed, *tex_dynamic;
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IDirect3DSurface8 *surface_dst2, *surface_src_green, *surface_src_red,
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*surface_managed, *surface_dynamic;
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*surface_managed0, *surface_managed1, *surface_dynamic;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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@ -5253,7 +5253,7 @@ static void add_dirty_rect_test(void)
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &tex_src_green);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 2, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED, &tex_managed);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, D3DUSAGE_DYNAMIC,
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@ -5266,7 +5266,9 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(tex_src_red, 0, &surface_src_red);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 0, &surface_managed);
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hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 0, &surface_managed0);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(tex_managed, 1, &surface_managed1);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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hr = IDirect3DTexture8_GetSurfaceLevel(tex_dynamic, 0, &surface_dynamic);
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ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
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@ -5280,6 +5282,8 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "Failed to set mip filter, hr %#x.\n", hr);
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hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)tex_src_green,
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(IDirect3DBaseTexture8 *)tex_dst1);
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@ -5463,7 +5467,8 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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/* Tests with managed textures. */
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fill_surface(surface_managed, 0x00ff0000, 0);
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fill_surface(surface_managed0, 0x00ff0000, 0);
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fill_surface(surface_managed1, 0x00ff0000, 0);
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hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)tex_managed);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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@ -5472,15 +5477,30 @@ static void add_dirty_rect_test(void)
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 1);
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ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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/* Managed textures also honor D3DLOCK_NO_DIRTY_UPDATE. */
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fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
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fill_surface(surface_managed0, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
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fill_surface(surface_managed1, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00ff0000, 1),
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"Expected color 0x00ff0000, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 0);
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ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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/* AddDirtyRect uploads the new contents.
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* Side note, not tested in the test: Partial surface updates work, and two separate
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@ -5494,15 +5514,29 @@ static void add_dirty_rect_test(void)
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"Expected color 0x0000ff00, got 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 1);
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ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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todo_wine ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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/* So does ResourceManagerDiscardBytes. */
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fill_surface(surface_managed, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE);
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fill_surface(surface_managed0, 0x00ffff00, D3DLOCK_NO_DIRTY_UPDATE);
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fill_surface(surface_managed1, 0x00ff00ff, D3DLOCK_NO_DIRTY_UPDATE);
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hr = IDirect3DDevice8_ResourceManagerDiscardBytes(device, 0);
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ok(SUCCEEDED(hr), "Failed to evict managed resources, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x000000ff, 1),
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"Expected color 0x000000ff, got 0x%08x.\n", color);
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ok(color_match(color, 0x00ff00ff, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 0);
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ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
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add_dirty_rect_test_draw(device);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, 0x00ffff00, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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@ -5541,7 +5575,8 @@ static void add_dirty_rect_test(void)
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ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
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IDirect3DSurface8_Release(surface_dst2);
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IDirect3DSurface8_Release(surface_managed);
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IDirect3DSurface8_Release(surface_managed1);
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IDirect3DSurface8_Release(surface_managed0);
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IDirect3DSurface8_Release(surface_src_red);
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IDirect3DSurface8_Release(surface_src_green);
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IDirect3DSurface8_Release(surface_dynamic);
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