gdi32: Move stub object functions to objects.c.
Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1162,23 +1162,6 @@ INT WINAPI EnumObjects( HDC hdc, INT nObjType,
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}
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/***********************************************************************
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* SetObjectOwner (GDI32.@)
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*/
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void WINAPI SetObjectOwner( HGDIOBJ handle, HANDLE owner )
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{
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/* Nothing to do */
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}
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/***********************************************************************
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* GdiInitializeLanguagePack (GDI32.@)
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*/
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DWORD WINAPI GdiInitializeLanguagePack( DWORD arg )
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{
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FIXME("stub\n");
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return 0;
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}
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/***********************************************************************
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* NtGdiFlush (win32u.@)
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*/
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@ -1188,24 +1171,6 @@ BOOL WINAPI NtGdiFlush(void)
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}
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/***********************************************************************
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* GdiGetBatchLimit (GDI32.@)
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*/
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DWORD WINAPI GdiGetBatchLimit(void)
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{
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return 1; /* FIXME */
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}
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/***********************************************************************
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* GdiSetBatchLimit (GDI32.@)
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*/
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DWORD WINAPI GdiSetBatchLimit( DWORD limit )
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{
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return 1; /* FIXME */
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}
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/*******************************************************************
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* NtGdiGetColorAdjustment (win32u.@)
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*/
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@ -788,3 +788,36 @@ done:
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release_display_device_init_mutex( mutex );
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return status;
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}
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/***********************************************************************
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* SetObjectOwner (GDI32.@)
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*/
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void WINAPI SetObjectOwner( HGDIOBJ handle, HANDLE owner )
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{
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/* Nothing to do */
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}
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/***********************************************************************
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* GdiInitializeLanguagePack (GDI32.@)
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*/
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DWORD WINAPI GdiInitializeLanguagePack( DWORD arg )
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{
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FIXME( "stub\n" );
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return 0;
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}
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/***********************************************************************
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* GdiGetBatchLimit (GDI32.@)
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*/
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DWORD WINAPI GdiGetBatchLimit(void)
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{
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return 1; /* FIXME */
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}
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/***********************************************************************
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* GdiSetBatchLimit (GDI32.@)
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*/
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DWORD WINAPI GdiSetBatchLimit( DWORD limit )
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{
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return 1; /* FIXME */
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}
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