wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const.

This commit is contained in:
Henri Verbeet 2011-07-21 19:16:02 +02:00 committed by Alexandre Julliard
parent e55121773a
commit 86dd8476db
1 changed files with 1 additions and 1 deletions

View File

@ -351,7 +351,7 @@ static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLh
*/ */
/* GL locking is done by the caller */ /* GL locking is done by the caller */
static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
DWORD *tex_unit_map, GLhandleARB programId) const DWORD *tex_unit_map, GLhandleARB programId)
{ {
GLint name_loc; GLint name_loc;
int i; int i;