From 86a0f486c6b891853a6a09aebb46615e140716bc Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 5 Nov 2018 15:13:55 +0330 Subject: [PATCH] d3d9: Prefer bind flags over usage flags in d3d9_device_StretchRect(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index d4f5a4352ce..e5135496453 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1668,13 +1668,13 @@ static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect goto done; } - if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL))) + if (dst->texture && !(dst_desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))) { WARN("Destination is a regular texture.\n"); goto done; } - if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) + if (src_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { if (device->in_scene) {