wined3d: Remove dead statement.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -193,7 +193,6 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
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return FALSE;
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return FALSE;
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}
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}
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list_init(&buffer_gl->bo_user.entry);
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list_add_head(&buffer_gl->bo.users, &buffer_gl->bo_user.entry);
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list_add_head(&buffer_gl->bo.users, &buffer_gl->bo_user.entry);
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buffer_gl->b.buffer_object = (uintptr_t)bo;
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buffer_gl->b.buffer_object = (uintptr_t)bo;
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buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
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buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
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