wined3d: Add ARB_viewport_array extension.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -172,6 +172,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
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{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
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{"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
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{"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
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/* ATI */
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{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
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@ -2829,6 +2830,17 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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USE_GL_FUNC(glVertexAttrib4uivARB)
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USE_GL_FUNC(glVertexAttrib4usvARB)
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USE_GL_FUNC(glVertexAttribPointerARB)
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/* GL_ARB_viewport_array */
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USE_GL_FUNC(glDepthRangeArrayv)
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USE_GL_FUNC(glDepthRangeIndexed)
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USE_GL_FUNC(glGetDoublei_v)
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USE_GL_FUNC(glGetFloati_v)
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USE_GL_FUNC(glScissorArrayv)
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USE_GL_FUNC(glScissorIndexed)
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USE_GL_FUNC(glScissorIndexedv)
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USE_GL_FUNC(glViewportArrayv)
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USE_GL_FUNC(glViewportIndexedf)
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USE_GL_FUNC(glViewportIndexedfv)
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/* GL_ATI_fragment_shader */
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USE_GL_FUNC(glAlphaFragmentOp1ATI)
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USE_GL_FUNC(glAlphaFragmentOp2ATI)
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@ -3583,6 +3595,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
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{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
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{ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
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{ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
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{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
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{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
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@ -107,6 +107,7 @@ enum wined3d_gl_extension
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ARB_VERTEX_PROGRAM,
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ARB_VERTEX_SHADER,
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ARB_VERTEX_TYPE_2_10_10_10_REV,
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ARB_VIEWPORT_ARRAY,
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/* ATI */
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ATI_FRAGMENT_SHADER,
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ATI_SEPARATE_STENCIL,
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