From 8681999eee64221f230d34e74608382886de0980 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 17 Nov 2014 11:29:23 +0100 Subject: [PATCH] wined3d: Explicitly convert the condition to bool shader_glsl_if(). In SM4 shaders the condition is likely to be an integer instead of a bool uniform like in SM3. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7379ba22ba8..9a0a43ba793 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3360,7 +3360,7 @@ static void shader_glsl_if(const struct wined3d_shader_instruction *ins) struct glsl_src_param src0_param; shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param); - shader_addline(ins->ctx->buffer, "if (%s) {\n", src0_param.param_str); + shader_addline(ins->ctx->buffer, "if (bool(%s)) {\n", src0_param.param_str); } static void shader_glsl_ifc(const struct wined3d_shader_instruction *ins)