wined3d: Implement texldb.
This commit is contained in:
parent
a006d2568b
commit
8656713366
|
@ -1605,9 +1605,18 @@ void pshader_glsl_tex(SHADER_OPCODE_ARG* arg) {
|
|||
} else {
|
||||
glsl_src_param_t coord_param;
|
||||
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], mask, &coord_param);
|
||||
if(arg->opcode_token & WINED3DSI_TEXLD_BIAS) {
|
||||
glsl_src_param_t bias;
|
||||
shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_3, &bias);
|
||||
|
||||
shader_addline(arg->buffer, "%s(Psampler%u, %s, %s)%s);\n",
|
||||
sample_function.name, sampler_idx, coord_param.param_str,
|
||||
bias.param_str, dst_swizzle);
|
||||
} else {
|
||||
shader_addline(arg->buffer, "%s(Psampler%u, %s)%s);\n",
|
||||
sample_function.name, sampler_idx, coord_param.param_str, dst_swizzle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shader_glsl_texldl(SHADER_OPCODE_ARG* arg) {
|
||||
|
|
|
@ -293,6 +293,7 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
|
|||
|
||||
/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
|
||||
#define WINED3DSI_TEXLD_PROJECT 0x00010000
|
||||
#define WINED3DSI_TEXLD_BIAS 0x00020000
|
||||
|
||||
/** Shader version tokens, and shader end tokens **/
|
||||
|
||||
|
|
Loading…
Reference in New Issue