d3dx8: Remove unused Wine debug channel.
This commit is contained in:
parent
0fb481e0fd
commit
8652b6f186
|
@ -20,10 +20,6 @@
|
||||||
#include "wingdi.h"
|
#include "wingdi.h"
|
||||||
#include "d3dx8.h"
|
#include "d3dx8.h"
|
||||||
|
|
||||||
#include "wine/debug.h"
|
|
||||||
|
|
||||||
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
||||||
|
|
||||||
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
|
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
|
||||||
|
|
||||||
/* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm
|
/* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm
|
||||||
|
|
Loading…
Reference in New Issue