d3dx8: Remove unused Wine debug channel.

This commit is contained in:
Andrew Talbot 2008-12-16 21:58:38 +00:00 committed by Alexandre Julliard
parent 0fb481e0fd
commit 8652b6f186
1 changed files with 0 additions and 4 deletions

View File

@ -20,10 +20,6 @@
#include "wingdi.h" #include "wingdi.h"
#include "d3dx8.h" #include "d3dx8.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection) BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *pmin, CONST D3DXVECTOR3 *pmax, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
/* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algoritm