d3dcompiler: Share the source with d3dcompiler_46.
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@ -1,6 +1,24 @@
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MODULE = d3dcompiler_46.dll
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IMPORTS = dxguid uuid
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EXTRALIBS = $(LIBWPP)
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EXTRADEFS = -DD3D_COMPILER_VERSION=46
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PARENTSRC = ../d3dcompiler_43
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C_SRCS = \
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d3dcompiler_46_main.c
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asmparser.c \
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blob.c \
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bytecodewriter.c \
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compiler.c \
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d3dcompiler_43_main.c \
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reflection.c \
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utils.c
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LEX_SRCS = \
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asmshader.l \
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hlsl.l
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BISON_SRCS = \
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asmshader.y \
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hlsl.y
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RC_SRCS = version.rc
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@ -1,25 +1,25 @@
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr) d3dcompiler_43.D3DAssemble
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr) d3dcompiler_43.D3DCompile
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@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
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@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
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@ stub D3DCompile2
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@ stub D3DCompileFromFile
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@ stub D3DCompressShaders
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@ stdcall D3DCreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
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@ stdcall D3DCreateBlob(long ptr)
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@ stub D3DDecompressShaders
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@ stdcall D3DDisassemble(ptr long long ptr ptr) d3dcompiler_43.D3DDisassemble
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@ stdcall D3DDisassemble(ptr long long ptr ptr)
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@ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
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@ stub D3DDisassemble11Trace
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@ stub D3DDisassembleRegion
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@ stdcall D3DGetBlobPart(ptr long long long ptr) d3dcompiler_43.D3DGetBlobPart
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@ stdcall D3DGetDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
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@ stdcall D3DGetBlobPart(ptr long long long ptr)
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@ stdcall D3DGetDebugInfo(ptr long ptr)
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@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
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@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
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@ stub D3DGetTraceInstructionOffsets
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr) d3dcompiler_43.D3DPreprocess
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@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
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@ stub D3DReadFileToBlob
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@ stdcall D3DReflect(ptr long ptr ptr) d3dcompiler_43.D3DReflect
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@ stdcall D3DReflect(ptr long ptr ptr)
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@ stub D3DReturnFailure1
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@ stub D3DSetBlobPart
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@ stdcall D3DStripShader(ptr long long ptr) d3dcompiler_43.D3DStripShader
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@ stdcall D3DStripShader(ptr long long ptr)
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@ stub D3DWriteBlobToFile
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@ stub DebugSetMute
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@ -1,42 +0,0 @@
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/*
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* Direct3D shader compiler main file
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*
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* Copyright 2015 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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case DLL_WINE_PREATTACH:
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return FALSE; /* prefer native version */
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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break;
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}
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return TRUE;
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}
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