From 860433c79ad3f2f00554c0826240881b8c60d075 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 13 Nov 2015 02:23:42 +0100 Subject: [PATCH] d3d11: Implement d3d11_immediate_context_OMGetRenderTargets(). MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 42 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 78a6b1d312c..0c146e45a47 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1444,8 +1444,48 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11D UINT render_target_view_count, ID3D11RenderTargetView **render_target_views, ID3D11DepthStencilView **depth_stencil_view) { - FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct wined3d_rendertarget_view *wined3d_view; + + TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n", iface, render_target_view_count, render_target_views, depth_stencil_view); + + wined3d_mutex_lock(); + if (render_target_views) + { + struct d3d_rendertarget_view *view_impl; + unsigned int i; + + for (i = 0; i < render_target_view_count; ++i) + { + if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)) + || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) + { + render_target_views[i] = NULL; + continue; + } + + render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface; + ID3D11RenderTargetView_AddRef(render_target_views[i]); + } + } + + if (depth_stencil_view) + { + struct d3d_depthstencil_view *view_impl; + + if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)) + || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view))) + { + *depth_stencil_view = NULL; + } + else + { + *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface; + ID3D11DepthStencilView_AddRef(*depth_stencil_view); + } + } + wined3d_mutex_unlock(); } static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(