diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 0a72f19935b..56069cb9f16 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1440,18 +1440,22 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf struct wined3d_context_vk *context_vk) { struct wined3d_resource *resource = &buffer_vk->b.resource; + struct wined3d_bo_vk *bo_vk; + + if (!(bo_vk = heap_alloc(sizeof(*bo_vk)))) + return FALSE; if (!(wined3d_context_vk_create_bo(context_vk, resource->size, vk_buffer_usage_from_bind_flags(resource->bind_flags), - vk_memory_type_from_access_flags(resource->access, resource->usage), &buffer_vk->bo))) + vk_memory_type_from_access_flags(resource->access, resource->usage), bo_vk))) { WARN("Failed to create Vulkan buffer.\n"); return FALSE; } list_init(&buffer_vk->b.bo_user.entry); - list_add_head(&buffer_vk->bo.b.users, &buffer_vk->b.bo_user.entry); - buffer_vk->b.buffer_object = (uintptr_t)&buffer_vk->bo; + list_add_head(&bo_vk->b.users, &buffer_vk->b.bo_user.entry); + buffer_vk->b.buffer_object = (uintptr_t)bo_vk; buffer_invalidate_bo_range(&buffer_vk->b, 0, 0); return TRUE; @@ -1495,20 +1499,19 @@ static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer, static void wined3d_buffer_vk_unload_location(struct wined3d_buffer *buffer, struct wined3d_context *context, unsigned int location) { + struct wined3d_bo_vk *bo_vk = (struct wined3d_bo_vk *)buffer->buffer_object; struct wined3d_context_vk *context_vk = wined3d_context_vk(context); - struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer); TRACE("buffer %p, context %p, location %s.\n", buffer, context, wined3d_debug_location(location)); switch (location) { case WINED3D_LOCATION_BUFFER: - buffer_vk->b.bo_user.valid = false; - list_remove(&buffer_vk->b.bo_user.entry); - wined3d_context_vk_destroy_bo(context_vk, &buffer_vk->bo); - buffer_vk->bo.vk_buffer = VK_NULL_HANDLE; - buffer_vk->bo.memory = NULL; - buffer_vk->b.buffer_object = 0u; + buffer->bo_user.valid = false; + list_remove(&buffer->bo_user.entry); + wined3d_context_vk_destroy_bo(context_vk, bo_vk); + heap_free(bo_vk); + buffer->buffer_object = 0u; break; default: diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e0cae322179..398bd73c5c0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -5097,7 +5097,6 @@ struct wined3d_buffer_vk { struct wined3d_buffer b; - struct wined3d_bo_vk bo; VkDescriptorBufferInfo buffer_info; uint32_t bind_mask; };