- added stubs for three console functions

- updated wincon.h
This commit is contained in:
Michael Stefaniuc 2001-04-12 21:07:25 +00:00 committed by Alexandre Julliard
parent 035a75852b
commit 85d308631c
4 changed files with 134 additions and 3 deletions

View File

@ -30,6 +30,7 @@
#include <string.h>
#include "windef.h"
#include "winbase.h"
#include "wincon.h"
#include "debugger.h"

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@ -776,9 +776,9 @@ debug_channels (comm debugstr dll int resource stress thunk toolhelp win32)
@ stdcall WriteConsoleInputA(long ptr long ptr) WriteConsoleInputA
@ stdcall WriteConsoleInputW(long ptr long ptr) WriteConsoleInputW
@ stdcall WriteConsoleOutputA(long ptr long long ptr) WriteConsoleOutputA
@ stub WriteConsoleOutputAttribute
@ stub WriteConsoleOutputCharacterA
@ stub WriteConsoleOutputCharacterW
@ stdcall WriteConsoleOutputAttribute(long ptr long long ptr) WriteConsoleOutputAttribute
@ stdcall WriteConsoleOutputCharacterA(long ptr long long ptr) WriteConsoleOutputCharacterA
@ stdcall WriteConsoleOutputCharacterW(long ptr long long ptr) WriteConsoleOutputCharacterW
@ stdcall WriteConsoleOutputW(long ptr long long ptr) WriteConsoleOutputW
@ stdcall WriteConsoleW(long ptr long ptr ptr) WriteConsoleW
@ stdcall WriteFile(long ptr long ptr ptr) WriteFile

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@ -191,4 +191,54 @@ BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput,
COORD dwSize);
BOOL WINAPI AllocConsole(VOID);
HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES sa, DWORD dwFlags, LPVOID lpScreenBufferData);
BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute,
DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten);
BOOL WINAPI FillConsoleOutputCharacterA( HANDLE hConsoleOutput, BYTE cCharacter,
DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
BOOL WINAPI FillConsoleOutputCharacterW( HANDLE hConsoleOutput, WCHAR cCharacter,
DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
BOOL WINAPI FreeConsole(VOID);
BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
UINT WINAPI GetConsoleCP(VOID);
BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
UINT WINAPI GetConsoleOutputCP(VOID);
DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
DWORD WINAPI GetConsoleTitleW( LPWSTR title, DWORD size);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute,
DWORD nLength, COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill);
BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin, LPCHAR_INFO lpFill);
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
BOOL WINAPI SetConsoleCP(UINT cp);
BOOL WINAPI SetConsoleCtrlHandler( HANDLER_ROUTINE *func, BOOL add);
BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
BOOL WINAPI SetConsoleOutputCP(UINT cp);
BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
BOOL WINAPI SetConsoleTitleA(LPCSTR title);
BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
BOOL WINAPI WriteConsoleOutputAttribute( HANDLE hConsoleOutput, CONST WORD *lpAttribute,
DWORD nLength, COORD dwCoord, LPDWORD lpNumAttrsWritten);
BOOL WINAPI WriteConsoleOutputCharacterA( HANDLE hConsoleOutput, LPCSTR lpCharacter,
DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
BOOL WINAPI WriteConsoleOutputCharacterW( HANDLE hConsoleOutput, LPCWSTR lpCharacter,
DWORD nLength, COORD dwCoord, LPDWORD lpNumCharsWritten);
#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
#endif /* __WINE_WINCON_H */

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@ -1701,3 +1701,83 @@ BOOL WINAPI SetConsoleInputExeNameA( LPCSTR name )
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
return TRUE;
}
/******************************************************************************
* WriteConsoleOutputAttribute [KERNEL32.@] Sets attributes for some cells in
* the console screen buffer
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* lpAttribute [I] Pointer to buffer with write attributes
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumAttrsWritten [O] Pointer to number of cells written
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*
* BUGS
* Unimplemented
*/
BOOL WINAPI WriteConsoleOutputAttribute( HANDLE hConsoleOutput,
CONST WORD *lpAttribute, DWORD nLength, COORD dwCoord,
LPDWORD lpNumAttrsWritten)
{
FIXME("(%d,%p,%ld,%dx%d,%p): stub\n", hConsoleOutput,
lpAttribute,nLength,dwCoord.X,dwCoord.Y,lpNumAttrsWritten);
*lpNumAttrsWritten = nLength;
return TRUE;
}
/******************************************************************************
* WriteConsoleOutputCharacterA [KERNEL32.@] Copies character to consecutive
* cells in the console screen buffer
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* lpCharacter [I] Pointer to buffer with chars to write
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumCharsWritten [O] Pointer to number of cells written
*
* BUGS
* Unimplemented
*/
BOOL WINAPI WriteConsoleOutputCharacterA( HANDLE hConsoleOutput,
LPCSTR lpCharacter, DWORD nLength, COORD dwCoord,
LPDWORD lpNumCharsWritten)
{
FIXME("(%d,%p,%ld,%dx%d,%p): stub\n", hConsoleOutput,
lpCharacter,nLength,dwCoord.X,dwCoord.Y,lpNumCharsWritten);
*lpNumCharsWritten = nLength;
return TRUE;
}
/******************************************************************************
* WriteConsoleOutputCharacterW [KERNEL32.@] Copies character to consecutive
* cells in the console screen buffer
*
* PARAMS
* hConsoleOutput [I] Handle to screen buffer
* lpCharacter [I] Pointer to buffer with chars to write
* nLength [I] Number of cells to write to
* dwCoord [I] Coords of first cell
* lpNumCharsWritten [O] Pointer to number of cells written
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*
* BUGS
* Unimplemented
*/
BOOL WINAPI WriteConsoleOutputCharacterW( HANDLE hConsoleOutput,
LPCWSTR lpCharacter, DWORD nLength, COORD dwCoord,
LPDWORD lpNumCharsWritten)
{
FIXME("(%d,%p,%ld,%dx%d,%p): stub\n", hConsoleOutput,
lpCharacter,nLength,dwCoord.X,dwCoord.Y,lpNumCharsWritten);
*lpNumCharsWritten = nLength;
return TRUE;
}