wined3d: Disallow creating devices without adapters in wined3d_device_create().
These days, we have an adapter even with WINED3D_NO3D. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2438,12 +2438,11 @@ HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, e
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struct wined3d_device *object;
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HRESULT hr;
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TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
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TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, "
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"flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
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wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
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/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
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* number and create a device without a 3D adapter for 2D only operation. */
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if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
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if (adapter_idx >= wined3d->adapter_count)
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return WINED3DERR_INVALIDCALL;
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if (!(object = heap_alloc_zero(sizeof(*object))))
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