dxgi: Implement d3d12_swapchain_GetMaximumFrameLatency().
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2630,9 +2630,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMaximumFrameLatency(IDXGISwa
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static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMaximumFrameLatency(IDXGISwapChain3 *iface, UINT *max_latency)
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{
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FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
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struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain3(iface);
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return E_NOTIMPL;
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TRACE("iface %p, max_latency %p.\n", iface, max_latency);
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if (!(swapchain->desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
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{
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WARN("DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT not set for swap chain %p.\n", iface);
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return DXGI_ERROR_INVALID_CALL;
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}
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*max_latency = swapchain->frame_latency;
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return S_OK;
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}
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static HANDLE STDMETHODCALLTYPE d3d12_swapchain_GetFrameLatencyWaitableObject(IDXGISwapChain3 *iface)
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