d3d11: Add support for D3D11_QUERY_SO_STATISTICS_STREAM{0, 1, 2, 3} queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -406,6 +406,14 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device
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/* D3D11_QUERY_OCCLUSION_PREDICATE */ WINED3D_QUERY_TYPE_OCCLUSION,
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/* D3D11_QUERY_OCCLUSION_PREDICATE */ WINED3D_QUERY_TYPE_OCCLUSION,
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/* D3D11_QUERY_SO_STATISTICS */ WINED3D_QUERY_TYPE_SO_STATISTICS,
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/* D3D11_QUERY_SO_STATISTICS */ WINED3D_QUERY_TYPE_SO_STATISTICS,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE */ WINED3D_QUERY_TYPE_SO_OVERFLOW,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE */ WINED3D_QUERY_TYPE_SO_OVERFLOW,
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/* D3D11_QUERY_SO_STATISTICS_STREAM0 */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0,
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/* D3D11_QUERY_SO_STATISTICS_STREAM1 */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1,
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/* D3D11_QUERY_SO_STATISTICS_STREAM2 */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2,
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/* D3D11_QUERY_SO_STATISTICS_STREAM3 */ WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3,
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/* D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 */ WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3,
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};
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};
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if (desc->Query >= ARRAY_SIZE(query_type_map))
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if (desc->Query >= ARRAY_SIZE(query_type_map))
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@ -4602,13 +4602,13 @@ static void test_create_query(void)
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{D3D11_QUERY_OCCLUSION_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, FALSE},
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{D3D11_QUERY_OCCLUSION_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, FALSE},
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{D3D11_QUERY_SO_STATISTICS, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM0, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM0, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, FALSE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM1, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM1, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, FALSE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM2, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM2, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, FALSE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM3, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, TRUE},
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{D3D11_QUERY_SO_STATISTICS_STREAM3, D3D_FEATURE_LEVEL_11_0, FALSE, FALSE, FALSE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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{D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, D3D_FEATURE_LEVEL_11_0, TRUE, FALSE, TRUE},
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};
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};
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@ -18665,10 +18665,8 @@ static void test_quad_tessellation(void)
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ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
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ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
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query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
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query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
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query_desc.MiscFlags = 0;
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query_desc.MiscFlags = 0;
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query = NULL;
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hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
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hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
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todo_wine ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
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if (query)
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ID3D11DeviceContext_Begin(context, query);
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ID3D11DeviceContext_Begin(context, query);
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set_quad_color(&test_context, &white);
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set_quad_color(&test_context, &white);
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@ -18684,8 +18682,6 @@ static void test_quad_tessellation(void)
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ID3D11DeviceContext_Draw(context, 4, 0);
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ID3D11DeviceContext_Draw(context, 4, 0);
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check_texture_color(test_context.backbuffer, 0xffffffff, 0);
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check_texture_color(test_context.backbuffer, 0xffffffff, 0);
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if (query)
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{
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ID3D11DeviceContext_End(context, query);
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ID3D11DeviceContext_End(context, query);
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for (i = 0; i < 500; ++i)
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for (i = 0; i < 500; ++i)
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{
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{
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@ -18701,15 +18697,12 @@ static void test_quad_tessellation(void)
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ok(so_statistics.PrimitivesStorageNeeded == 8, "Got unexpected primitives storage needed %u.\n",
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ok(so_statistics.PrimitivesStorageNeeded == 8, "Got unexpected primitives storage needed %u.\n",
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(unsigned int)so_statistics.PrimitivesStorageNeeded);
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(unsigned int)so_statistics.PrimitivesStorageNeeded);
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ID3D11DeviceContext_Begin(context, query);
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ID3D11DeviceContext_Begin(context, query);
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}
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constant.tess_factors[0] = 5.0f;
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constant.tess_factors[0] = 5.0f;
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
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ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
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ID3D11DeviceContext_Draw(context, 4, 0);
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ID3D11DeviceContext_Draw(context, 4, 0);
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check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
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check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
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if (query)
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{
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ID3D11DeviceContext_End(context, query);
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ID3D11DeviceContext_End(context, query);
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for (i = 0; i < 500; ++i)
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for (i = 0; i < 500; ++i)
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{
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{
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@ -18725,7 +18718,6 @@ static void test_quad_tessellation(void)
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ok(so_statistics.PrimitivesStorageNeeded == 11, "Got unexpected primitives storage needed %u.\n",
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ok(so_statistics.PrimitivesStorageNeeded == 11, "Got unexpected primitives storage needed %u.\n",
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(unsigned int)so_statistics.PrimitivesStorageNeeded);
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(unsigned int)so_statistics.PrimitivesStorageNeeded);
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ID3D11Asynchronous_Release(query);
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ID3D11Asynchronous_Release(query);
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}
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ID3D11Buffer_Release(so_buffer);
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ID3D11Buffer_Release(so_buffer);
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ID3D11GeometryShader_Release(gs);
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ID3D11GeometryShader_Release(gs);
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