wined3d: Pass a wined3d_device_context to wined3d_device_get_rasterizer_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2211,14 +2211,14 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceC
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static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext1 *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext1 *iface,
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ID3D11RasterizerState **rasterizer_state)
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ID3D11RasterizerState **rasterizer_state)
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{
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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struct d3d_rasterizer_state *rasterizer_state_impl;
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struct d3d_rasterizer_state *rasterizer_state_impl;
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struct wined3d_rasterizer_state *wined3d_state;
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struct wined3d_rasterizer_state *wined3d_state;
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
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if ((wined3d_state = wined3d_device_context_get_rasterizer_state(context->wined3d_context)))
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{
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{
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rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
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rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
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ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
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ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
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@ -5501,7 +5501,7 @@ static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
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if ((wined3d_state = wined3d_device_context_get_rasterizer_state(device->immediate_context.wined3d_context)))
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{
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{
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rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
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rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
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ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
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ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
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@ -1642,11 +1642,12 @@ void CDECL wined3d_device_set_rasterizer_state(struct wined3d_device *device,
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wined3d_device_context_set_rasterizer_state(&device->cs->c, rasterizer_state);
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wined3d_device_context_set_rasterizer_state(&device->cs->c, rasterizer_state);
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}
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}
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struct wined3d_rasterizer_state * CDECL wined3d_device_get_rasterizer_state(struct wined3d_device *device)
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struct wined3d_rasterizer_state * CDECL wined3d_device_context_get_rasterizer_state(
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struct wined3d_device_context *context)
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{
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{
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TRACE("device %p.\n", device);
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TRACE("context %p.\n", context);
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return device->cs->c.state->rasterizer_state;
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return context->state->rasterizer_state;
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}
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}
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void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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@ -84,7 +84,6 @@
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@ cdecl wined3d_device_get_ps_resource_view(ptr long)
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@ cdecl wined3d_device_get_ps_resource_view(ptr long)
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@ cdecl wined3d_device_get_ps_sampler(ptr long)
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@ cdecl wined3d_device_get_ps_sampler(ptr long)
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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@ cdecl wined3d_device_get_raster_status(ptr long ptr)
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@ cdecl wined3d_device_get_rasterizer_state(ptr)
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@ cdecl wined3d_device_get_render_state(ptr long)
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@ cdecl wined3d_device_get_render_state(ptr long)
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@ cdecl wined3d_device_get_rendertarget_view(ptr long)
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@ cdecl wined3d_device_get_rendertarget_view(ptr long)
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@ cdecl wined3d_device_get_scissor_rects(ptr ptr ptr)
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@ cdecl wined3d_device_get_scissor_rects(ptr ptr ptr)
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@ -171,6 +170,7 @@
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@ cdecl wined3d_device_context_get_blend_state(ptr ptr ptr)
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@ cdecl wined3d_device_context_get_blend_state(ptr ptr ptr)
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@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
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@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
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@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
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@ cdecl wined3d_device_context_get_depth_stencil_state(ptr ptr)
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@ cdecl wined3d_device_context_get_rasterizer_state(ptr)
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@ cdecl wined3d_device_context_get_shader(ptr long)
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@ cdecl wined3d_device_context_get_shader(ptr long)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ -2417,7 +2417,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_vie
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struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
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struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
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HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_raster_status *raster_status);
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UINT swapchain_idx, struct wined3d_raster_status *raster_status);
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struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
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DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
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DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
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struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
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struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
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unsigned int view_idx);
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unsigned int view_idx);
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@ -2567,6 +2566,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const
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enum wined3d_shader_type shader_type, unsigned int idx);
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enum wined3d_shader_type shader_type, unsigned int idx);
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struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
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struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
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const struct wined3d_device_context *context, unsigned int *stencil_ref);
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const struct wined3d_device_context *context, unsigned int *stencil_ref);
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struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
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struct wined3d_device_context *context);
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struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
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struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
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enum wined3d_shader_type type);
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enum wined3d_shader_type type);
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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