diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index d9f914f1256..19dc844ee28 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3290,8 +3290,6 @@ static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface wined3d_mutex_lock(); hr = wined3d_stateblock_set_ps_consts_f(device->update_state, start_register, count, data); - if (SUCCEEDED(hr) && !device->recording) - hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data); wined3d_mutex_unlock(); return hr;