diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index e5659507eeb..11b3b4e9482 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -40,19 +40,6 @@ */ #define D3DERR_INVALIDCALL 0x8876086c -enum d3d10_effect_object_type -{ - D3D10_EOT_RASTERIZER_STATE = 0x0, - D3D10_EOT_DEPTH_STENCIL_STATE = 0x1, - D3D10_EOT_BLEND_STATE = 0x2, - D3D10_EOT_VERTEXSHADER = 0x6, - D3D10_EOT_PIXELSHADER = 0x7, - D3D10_EOT_GEOMETRYSHADER = 0x8, - D3D10_EOT_STENCIL_REF = 0x9, - D3D10_EOT_BLEND_FACTOR = 0xa, - D3D10_EOT_SAMPLE_MASK = 0xb, -}; - enum d3d10_effect_object_type_flags { D3D10_EOT_FLAG_GS_SO = 0x1, diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 71ad3f64a05..bd104465222 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1485,36 +1485,34 @@ static HRESULT parse_fx10_annotations(const char *data, size_t data_size, const return hr; } -static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_effect_anonymous_shader *s, - enum d3d10_effect_object_type otype) +static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, D3D_SHADER_VARIABLE_TYPE basetype, + struct d3d10_effect_anonymous_shader *s) { struct d3d10_effect_variable *v = &s->shader; struct d3d10_effect_type *t = &s->type; - const char *shader = NULL; + const char *name = NULL; - switch (otype) + switch (basetype) { - case D3D10_EOT_VERTEXSHADER: - shader = "vertexshader"; - t->basetype = D3D10_SVT_VERTEXSHADER; + case D3D10_SVT_VERTEXSHADER: + name = "vertexshader"; break; - case D3D10_EOT_PIXELSHADER: - shader = "pixelshader"; - t->basetype = D3D10_SVT_PIXELSHADER; + case D3D10_SVT_PIXELSHADER: + name = "pixelshader"; break; - case D3D10_EOT_GEOMETRYSHADER: - shader = "geometryshader"; - t->basetype = D3D10_SVT_GEOMETRYSHADER; + case D3D10_SVT_GEOMETRYSHADER: + name = "geometryshader"; break; default: - FIXME("Unhandled object type %#x.\n", otype); + WARN("Unhandled shader type %#x.\n", basetype); return E_FAIL; } + t->basetype = basetype; - if (!copy_name(shader, &t->name)) + if (!copy_name(name, &t->name)) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; @@ -1918,8 +1916,8 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size TRACE("Effect object starts at offset %#x.\n", value_offset); - if (FAILED(hr = parse_fx10_anonymous_shader(effect, - &effect->anonymous_shaders[effect->anonymous_shader_current], property_info->id))) + if (FAILED(hr = parse_fx10_anonymous_shader(effect, property_info->type, + &effect->anonymous_shaders[effect->anonymous_shader_current]))) return hr; variable = &effect->anonymous_shaders[effect->anonymous_shader_current].shader; @@ -1938,17 +1936,17 @@ static HRESULT parse_fx10_property_assignment(const char *data, size_t data_size TRACE("Stream output declaration: %s.\n", debugstr_a(variable->u.shader.stream_output_declaration)); } - switch (property_info->id) + switch (property_info->type) { - case D3D10_EOT_VERTEXSHADER: - case D3D10_EOT_PIXELSHADER: - case D3D10_EOT_GEOMETRYSHADER: + case D3D10_SVT_VERTEXSHADER: + case D3D10_SVT_PIXELSHADER: + case D3D10_SVT_GEOMETRYSHADER: if (FAILED(hr = parse_fx10_shader(data, data_size, value_offset, variable))) return hr; break; default: - FIXME("Unhandled object type %#x\n", property_info->id); + WARN("Unexpected shader type %#x.\n", property_info->type); return E_FAIL; }