wined3d: Improve comment in wined3d_query_vk_issue().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-02-09 16:50:00 +01:00 committed by Alexandre Julliard
parent 3a833d9b0b
commit 84dcf5279f
1 changed files with 5 additions and 4 deletions

View File

@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
return false;
}
/* A query needs to either begin and end inside a single render pass,
* or begin and end outside of a render pass. Occlusion queries, if issued
* outside of a render pass, are queued up and only begun when a render
* pass is started, to avoid interrupting it when the query ends. */
/* A query needs to either begin and end inside a single render pass
* or begin and end outside of a render pass. Occlusion queries, if
* issued outside of a render pass, are queued up and only begun when
* a render pass is started, to avoid interrupting the render pass
* when the query ends. */
if (context_vk->vk_render_pass)
{
wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);