wined3d: Improve comment in wined3d_query_vk_issue().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1681,10 +1681,11 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
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return false;
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return false;
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}
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}
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/* A query needs to either begin and end inside a single render pass,
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/* A query needs to either begin and end inside a single render pass
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* or begin and end outside of a render pass. Occlusion queries, if issued
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* or begin and end outside of a render pass. Occlusion queries, if
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* outside of a render pass, are queued up and only begun when a render
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* issued outside of a render pass, are queued up and only begun when
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* pass is started, to avoid interrupting it when the query ends. */
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* a render pass is started, to avoid interrupting the render pass
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* when the query ends. */
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if (context_vk->vk_render_pass)
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if (context_vk->vk_render_pass)
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{
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{
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wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
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wined3d_query_vk_begin(query_vk, context_vk, vk_command_buffer);
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