d3d9: State management test framework for d3d9.

This commit is contained in:
Ivan Gyurdiev 2006-07-20 23:08:42 -04:00 committed by Alexandre Julliard
parent 99f67c676b
commit 84d6bd0469
2 changed files with 1255 additions and 123 deletions

View File

@ -104,43 +104,6 @@ static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
"Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
} }
static void test_get_set_vertex_shader_constants(IDirect3DDevice9 *device_ptr)
{
HRESULT hret;
int int_in[4] = {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003};
int int_out[4] = {0};
float float_in[4] = {0.14f, 0.15f, 0.92f, 0.65f};
float float_out[4] = {0};
BOOL bool_in[4] = {TRUE, FALSE, FALSE, TRUE};
BOOL bool_out[4] = {0};
hret = IDirect3DDevice9_SetVertexShaderConstantI(device_ptr, 0, int_in, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, float_in, 1);
ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 0, bool_in, 4);
ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantI(device_ptr, 0, int_out, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantF(device_ptr, 0, float_out, 1);
ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret);
hret = IDirect3DDevice9_GetVertexShaderConstantB(device_ptr, 0, bool_out, 4);
ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret);
/* The constant arrays aren't shared between I/F/B, so they shouldn't
* overwrite eachother's values */
ok(!memcmp(int_in, int_out, sizeof(int_in)),
"Int constant data doesn't match (%#x, %#x, %#x, %#x).\n",
int_out[0], int_out[1], int_out[2], int_out[3]);
ok(!memcmp(float_in, float_out, sizeof(float_in)),
"Float constant data doesn't match (%f, %f, %f, %f).\n",
float_out[0], float_out[1], float_out[2], float_out[3]);
ok(!memcmp(bool_in, bool_out, sizeof(bool_in)),
"Bool constant data doesn't match (%#x, %#x, %#x, %#x).\n",
bool_out[0], bool_out[1], bool_out[2], bool_out[3]);
}
static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr) static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
{ {
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
@ -198,7 +161,6 @@ START_TEST(shader)
if (caps.VertexShaderVersion & 0xffff) if (caps.VertexShaderVersion & 0xffff)
{ {
test_get_set_vertex_shader(device_ptr); test_get_set_vertex_shader(device_ptr);
test_get_set_vertex_shader_constants(device_ptr);
} }
else trace("No vertex shader support, skipping test\n"); else trace("No vertex shader support, skipping test\n");

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