d3dxof: Use the ARRAY_SIZE() macro.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2018-07-20 21:45:55 +02:00 committed by Alexandre Julliard
parent c91a00ce61
commit 84d4887f50

View File

@ -195,13 +195,13 @@ HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
&& ! IsEqualGUID( &IID_IUnknown, riid) ) && ! IsEqualGUID( &IID_IUnknown, riid) )
return E_NOINTERFACE; return E_NOINTERFACE;
for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) for (i = 0; i < ARRAY_SIZE(object_creation); i++)
{ {
if (IsEqualGUID(object_creation[i].clsid, rclsid)) if (IsEqualGUID(object_creation[i].clsid, rclsid))
break; break;
} }
if (i == sizeof(object_creation)/sizeof(object_creation[0])) if (i == ARRAY_SIZE(object_creation))
{ {
FIXME("%s: no class found.\n", debugstr_guid(rclsid)); FIXME("%s: no class found.\n", debugstr_guid(rclsid));
return CLASS_E_CLASSNOTAVAILABLE; return CLASS_E_CLASSNOTAVAILABLE;