d2d1: Implement d2d_d3d_render_target_GetTextRenderingParams().

This commit is contained in:
Henri Verbeet 2015-03-26 09:41:18 +01:00 committed by Alexandre Julliard
parent 060d2230fc
commit 845103c7dd
1 changed files with 5 additions and 2 deletions

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@ -872,9 +872,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTextRenderingParams(ID2D1RenderTarget *iface,
IDWriteRenderingParams **text_rendering_params)
{
FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
*text_rendering_params = NULL;
TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);
if ((*text_rendering_params = render_target->text_rendering_params))
IDWriteRenderingParams_AddRef(*text_rendering_params);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *iface, D2D1_TAG tag1, D2D1_TAG tag2)