d2d1: Implement d2d_d3d_render_target_GetTextRenderingParams().
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@ -872,9 +872,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTextRenderingParams(ID2D1RenderTarget *iface,
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IDWriteRenderingParams **text_rendering_params)
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{
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FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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*text_rendering_params = NULL;
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TRACE("iface %p, text_rendering_params %p.\n", iface, text_rendering_params);
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if ((*text_rendering_params = render_target->text_rendering_params))
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IDWriteRenderingParams_AddRef(*text_rendering_params);
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *iface, D2D1_TAG tag1, D2D1_TAG tag2)
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