wined3d: Use the format info to determine the A8_UNORM output swizzle in find_ps_compile_args().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4159,14 +4159,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
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args->render_offscreen = shader->reg_maps.vpos && gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS]
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? context->render_offscreen : 0;
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if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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for (i = 0; i < ARRAY_SIZE(state->fb->render_targets); ++i)
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{
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for (i = 0; i < ARRAY_SIZE(state->fb->render_targets); ++i)
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{
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struct wined3d_rendertarget_view *rtv = state->fb->render_targets[i];
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if (rtv && rtv->format->id == WINED3DFMT_A8_UNORM)
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args->rt_alpha_swizzle |= 1u << i;
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}
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struct wined3d_rendertarget_view *rtv = state->fb->render_targets[i];
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if (rtv && rtv->format->id == WINED3DFMT_A8_UNORM && !is_identity_fixup(rtv->format->color_fixup))
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args->rt_alpha_swizzle |= 1u << i;
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}
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}
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