wined3d: Start of some surface cleanup.
This patch and the following intend to make the surface code more manageable and are a preparation to add gl3 support. The code adds a new IWineD3DBaseSurface surface type, which will contain the non-rendering management code. IWineD3DSurface and IWineGDISurface will be derived from IWineD3DBaseSurface, and IWineGL3Surface can be added later.
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@ -25,6 +25,7 @@ C_SRCS = \
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resource.c \
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resource.c \
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state.c \
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state.c \
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stateblock.c \
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stateblock.c \
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surface_base.c \
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surface.c \
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surface.c \
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surface_gdi.c \
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surface_gdi.c \
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swapchain.c \
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swapchain.c \
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@ -334,27 +334,6 @@ GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchai
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return GL_BACK;
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return GL_BACK;
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}
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}
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/* *******************************************
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IWineD3DSurface IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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/* Warn ,but be nice about things */
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TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DSurface)) {
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IUnknown_AddRef((IUnknown*)iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface) {
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ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->resource.ref);
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ULONG ref = InterlockedIncrement(&This->resource.ref);
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@ -4030,7 +4009,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DCl
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const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
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{
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{
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/* IUnknown */
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/* IUnknown */
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IWineD3DSurfaceImpl_QueryInterface,
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IWineD3DBaseSurfaceImpl_QueryInterface,
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IWineD3DSurfaceImpl_AddRef,
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IWineD3DSurfaceImpl_AddRef,
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IWineD3DSurfaceImpl_Release,
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IWineD3DSurfaceImpl_Release,
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/* IWineD3DResource */
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/* IWineD3DResource */
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@ -0,0 +1,56 @@
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/*
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* IWineD3DSurface Implementation of management(non-rendering) functions
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*
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* Copyright 1998 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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* Copyright 2007 Henri Verbeet
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* Copyright 2006-2007 Roderick Colenbrander
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
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/* *******************************************
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IWineD3DSurface IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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/* Warn ,but be nice about things */
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TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DSurface)) {
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IUnknown_AddRef((IUnknown*)iface);
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*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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@ -1553,7 +1553,7 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
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const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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{
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{
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/* IUnknown */
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/* IUnknown */
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IWineD3DSurfaceImpl_QueryInterface,
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IWineD3DBaseSurfaceImpl_QueryInterface,
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IWineD3DSurfaceImpl_AddRef,
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IWineD3DSurfaceImpl_AddRef,
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IWineD3DSurfaceImpl_Release,
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IWineD3DSurfaceImpl_Release,
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/* IWineD3DResource */
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/* IWineD3DResource */
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@ -1140,7 +1140,7 @@ extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl;
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extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
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extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl;
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/* Predeclare the shared Surface functions */
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/* Predeclare the shared Surface functions */
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HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj);
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ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
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ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
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ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
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ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
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