Return all elements when getDeclaration is called with pnumelements
set to 0.
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@ -434,36 +434,58 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration
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}
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static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
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static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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if (NULL == pData) {
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if (NULL == pData) {
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*pSizeOfData = This->declaration8Length;
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*pSizeOfData = This->declaration8Length;
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return D3D_OK;
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}
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/* The increadables and teenage mutant ninja turtles require this in d3d9 for NumElements == 0,
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TODO: this needs to be tested against windows */
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if(*pSizeOfData == 0) {
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TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This);
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*pSizeOfData = This->declaration8Length;
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memcpy(pData, This->pDeclaration8, This->declaration8Length);
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return D3D_OK;
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}
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if (*pSizeOfData < This->declaration8Length) {
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FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %ld\n", iface, *pSizeOfData, This->declaration8Length);
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*pSizeOfData = This->declaration8Length;
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration8, This->declaration8Length);
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return D3D_OK;
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return D3D_OK;
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}
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if (*pSizeOfData < This->declaration8Length) {
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*pSizeOfData = This->declaration8Length;
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration8, This->declaration8Length);
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return D3D_OK;
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}
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}
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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if (NULL == pData) {
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if (NULL == pData) {
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*pNumElements = This->declaration9NumElements;
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*pNumElements = This->declaration9NumElements;
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TRACE("(%p) : Returning numElements %ld\n", iface, *pNumElements);
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TRACE("(%p) : Returning numElements %ld\n", iface, *pNumElements);
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return D3D_OK;
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}
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/* The increadables and teenage mutant ninja turtles require this for NumElements == 0,
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TODO: this needs to be tested against windows */
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if(*pNumElements == 0) {
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TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This);
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*pNumElements = This->declaration9NumElements;
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memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
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return D3D_OK;
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}
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/* just incase there's a simila problem to The increadables and teenage mutant ninja without pNumElements = 0 */
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if (*pNumElements < This->declaration9NumElements) {
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*pNumElements = This->declaration9NumElements;
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FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %u\n", iface, *pNumElements, This->declaration9NumElements);
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memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
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return D3D_OK;
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return D3D_OK;
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}
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if (*pNumElements < This->declaration9NumElements) {
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*pNumElements = This->declaration9NumElements;
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memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
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FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %u\n", iface, *pNumElements, This->declaration9NumElements);
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return D3DERR_MOREDATA;
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}
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TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
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memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
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return D3D_OK;
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}
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}
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
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HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
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