d3d11: Don't grab wined3d lock for wined3d copy (sub)resource functions.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1343,10 +1343,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11D
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wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
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dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceContext1 *iface,
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@ -1359,9 +1357,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceCont
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wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_context_copy_resource(context->wined3d_context, wined3d_dst_resource, wined3d_src_resource);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1 *iface,
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@ -2771,10 +2767,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion1(ID3D11
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wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
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dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
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@ -5014,11 +5008,9 @@ static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *
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wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context,
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wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
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wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
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@ -5031,10 +5023,8 @@ static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
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wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
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wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
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wined3d_mutex_lock();
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wined3d_device_context_copy_resource(device->immediate_context.wined3d_context,
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wined3d_dst_resource, wined3d_src_resource);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
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