wined3d: Properly check if an attribute is used in find_conversion_shift().
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@ -258,7 +258,7 @@ static UINT *find_conversion_shift(struct wined3d_buffer *This,
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{
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{
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WINED3DFORMAT format;
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WINED3DFORMAT format;
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if (strided->elements[i].buffer_object != This->buffer_object) continue;
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if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object != This->buffer_object) continue;
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format = strided->elements[i].format_desc->format;
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format = strided->elements[i].format_desc->format;
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if (format == WINED3DFMT_R16G16_FLOAT)
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if (format == WINED3DFMT_R16G16_FLOAT)
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