d3d8: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d8_device_CreateDepthStencilSurface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-12 13:13:20 +03:30 committed by Alexandre Julliard
parent dcfd1a9016
commit 8389600358
1 changed files with 1 additions and 1 deletions

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@ -1230,7 +1230,7 @@ static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *if
*surface = NULL; *surface = NULL;
/* TODO: Verify that Discard is false */ /* TODO: Verify that Discard is false */
return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE, return d3d8_device_create_surface(device, width, height, format, 0,
surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0); surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
} }