d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2feea1a4b1
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8384452d19
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@ -6000,164 +6000,98 @@ static void test_set_palette(void)
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DestroyWindow(window);
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DestroyWindow(window);
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}
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}
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static void test_swvp_buffer(void)
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static void test_pinned_buffers(void)
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{
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{
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IDirect3DDevice8 *device;
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static const struct
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IDirect3D8 *d3d8;
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UINT refcount;
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HWND window;
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HRESULT hr;
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unsigned int i;
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IDirect3DVertexBuffer8 *buffer;
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static const unsigned int bufsize = 1024;
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D3DVERTEXBUFFER_DESC desc;
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struct device_desc device_desc;
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struct
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{
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{
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float x, y, z;
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DWORD device_flags;
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} *ptr, *ptr2;
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DWORD usage;
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D3DPOOL pool;
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window = create_window();
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d8, "Failed to create a D3D object.\n");
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device_desc.device_window = window;
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device_desc.width = 640;
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device_desc.height = 480;
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device_desc.flags = CREATE_DEVICE_SWVP_ONLY;
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if (!(device = create_device(d3d8, window, &device_desc)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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}
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tests[] =
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hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
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D3DPOOL_DEFAULT, &buffer);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
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ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
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ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
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ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
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"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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for (i = 0; i < bufsize; i++)
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{
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{
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ptr[i].x = i * 1.0f;
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{CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
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ptr[i].y = i * 2.0f;
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{0, 0, D3DPOOL_MANAGED},
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ptr[i].z = i * 3.0f;
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{0, 0, D3DPOOL_SYSTEMMEM},
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}
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};
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
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ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
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for (i = 0; i < bufsize; i++)
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{
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if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
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{
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ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
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ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
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break;
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}
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer8_Release(buffer);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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static void test_managed_buffer(void)
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{
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static const unsigned int vertex_count = 1024;
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static const unsigned int vertex_count = 1024;
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struct device_desc device_desc;
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IDirect3DVertexBuffer8 *buffer;
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IDirect3DVertexBuffer8 *buffer;
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D3DVERTEXBUFFER_DESC desc;
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D3DVERTEXBUFFER_DESC desc;
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IDirect3DDevice8 *device;
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IDirect3DDevice8 *device;
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struct vec3 *ptr, *ptr2;
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struct vec3 *ptr, *ptr2;
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IDirect3D8 *d3d8;
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unsigned int i, test;
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unsigned int i;
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IDirect3D8 *d3d;
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UINT refcount;
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UINT refcount;
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HWND window;
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HWND window;
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HRESULT hr;
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HRESULT hr;
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window = create_window();
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window = create_window();
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d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d8, "Failed to create a D3D object.\n");
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d8, window, NULL)))
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for (test = 0; test < ARRAY_SIZE(tests); ++test)
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{
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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device_desc.device_window = window;
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IDirect3D8_Release(d3d8);
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device_desc.width = 640;
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DestroyWindow(window);
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device_desc.height = 480;
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return;
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device_desc.flags = tests[test].device_flags;
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}
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if (!(device = create_device(d3d, window, &device_desc)))
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hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr), 0, 0, D3DPOOL_MANAGED, &buffer);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
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ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
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ok(desc.Pool == D3DPOOL_MANAGED, "Got unexpected pool %#x.\n", desc.Pool);
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ok(!desc.Usage, "Got unexpected usage %#x.\n", desc.Usage);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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for (i = 0; i < vertex_count; ++i)
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{
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ptr[i].x = i * 1.0f;
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ptr[i].y = i * 2.0f;
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ptr[i].z = i * 3.0f;
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
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ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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ok(ptr2 == ptr, "Got unexpected ptr2 %p, expected %p.\n", ptr2, ptr);
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for (i = 0; i < vertex_count; ++i)
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{
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if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
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{
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{
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ok(FALSE, "Got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
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skip("Test %u: failed to create a D3D device.\n", test);
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i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
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continue;
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break;
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}
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}
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer8_Release(buffer);
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hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
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refcount = IDirect3DDevice8_Release(device);
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tests[test].usage, 0, tests[test].pool, &buffer);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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IDirect3D8_Release(d3d8);
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hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
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ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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for (i = 0; i < vertex_count; ++i)
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{
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ptr[i].x = i * 1.0f;
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ptr[i].y = i * 2.0f;
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ptr[i].z = i * 3.0f;
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
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for (i = 0; i < vertex_count; ++i)
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{
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if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
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{
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ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
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test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
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break;
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}
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
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IDirect3DVertexBuffer8_Release(buffer);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
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}
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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DestroyWindow(window);
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}
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}
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@ -9584,8 +9518,7 @@ START_TEST(device)
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test_surface_double_unlock();
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test_surface_double_unlock();
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test_surface_blocks();
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test_surface_blocks();
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test_set_palette();
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test_set_palette();
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test_swvp_buffer();
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test_pinned_buffers();
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test_managed_buffer();
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test_npot_textures();
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test_npot_textures();
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test_volume_locking();
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test_volume_locking();
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test_update_volumetexture();
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test_update_volumetexture();
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