d3drm: Implement AddVertex() for mesh builder.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-06-08 10:46:17 +03:00 committed by Alexandre Julliard
parent c0c08a428e
commit 837ddde132
1 changed files with 71 additions and 20 deletions

View File

@ -69,8 +69,9 @@ struct d3drm_mesh_builder
IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
LONG ref;
char* name;
DWORD nb_vertices;
D3DVECTOR* pVertices;
SIZE_T nb_vertices;
SIZE_T vertices_size;
D3DVECTOR *vertices;
DWORD nb_normals;
D3DVECTOR* pNormals;
DWORD nb_faces;
@ -307,6 +308,38 @@ char templates[] = {
"}"
};
static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
{
SIZE_T new_capacity, max_capacity;
void *new_elements;
if (element_count <= *capacity)
return TRUE;
max_capacity = ~(SIZE_T)0 / element_size;
if (max_capacity < element_count)
return FALSE;
new_capacity = max(*capacity, 4);
while (new_capacity < element_count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < element_count)
new_capacity = max_capacity;
if (*elements)
new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size);
else
new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size);
if (!new_elements)
return FALSE;
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
@ -328,9 +361,10 @@ static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
HeapFree(GetProcessHeap(), 0, mesh_builder->name);
mesh_builder->name = NULL;
HeapFree(GetProcessHeap(), 0, mesh_builder->pVertices);
mesh_builder->pVertices = NULL;
HeapFree(GetProcessHeap(), 0, mesh_builder->vertices);
mesh_builder->vertices = NULL;
mesh_builder->nb_vertices = 0;
mesh_builder->vertices_size = 0;
HeapFree(GetProcessHeap(), 0, mesh_builder->pNormals);
mesh_builder->pNormals = NULL;
mesh_builder->nb_normals = 0;
@ -735,7 +769,7 @@ static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *i
if (vertex_count)
*vertex_count = mesh_builder->nb_vertices;
if (vertices && mesh_builder->nb_vertices)
memcpy(vertices, mesh_builder->pVertices, mesh_builder->nb_vertices * sizeof(*vertices));
memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
return D3DRMERR_BADVALUE;
@ -768,9 +802,11 @@ static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshB
static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
return 0;
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
}
static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
@ -1073,11 +1109,16 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
mesh_builder->nb_faces, faces_vertex_idx_size);
mesh_builder->pVertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DVECTOR));
memcpy(mesh_builder->pVertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
sizeof(*mesh_builder->vertices)))
{
hr = E_OUTOFMEMORY;
goto end;
}
memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
@ -1369,8 +1410,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
{
D3DVECTOR a, b;
D3DRMVectorSubtract(&a, &mesh_builder->pVertices[faces_vertex_idx_ptr[2]], &mesh_builder->pVertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorSubtract(&b, &mesh_builder->pVertices[faces_vertex_idx_ptr[0]], &mesh_builder->pVertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
D3DRMVectorCrossProduct(&face_normal, &a, &b);
D3DRMVectorNormalize(&face_normal);
}
@ -1397,7 +1438,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
DWORD vertex_idx = *faces_vertex_idx_ptr;
if (vertex_idx >= mesh_builder->nb_vertices)
{
WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx,
WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx,
mesh_builder->nb_vertices);
vertex_idx = 0;
}
@ -1586,9 +1627,9 @@ static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
for (i = 0; i < mesh_builder->nb_vertices; ++i)
{
mesh_builder->pVertices[i].u1.x *= sx;
mesh_builder->pVertices[i].u2.y *= sy;
mesh_builder->pVertices[i].u3.z *= sz;
mesh_builder->vertices[i].u1.x *= sx;
mesh_builder->vertices[i].u2.y *= sy;
mesh_builder->vertices[i].u3.z *= sz;
}
/* Normals are not affected by Scale */
@ -1848,9 +1889,19 @@ static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshB
static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z)
{
FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface, x, y, z);
struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
return 0;
TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
return 0;
mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
return mesh_builder->nb_vertices++;
}
static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
@ -1937,7 +1988,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *if
return E_OUTOFMEMORY;
}
for (i = 0; i < mesh_builder->nb_vertices; i++)
vertices[i].position = mesh_builder->pVertices[i];
vertices[i].position = mesh_builder->vertices[i];
hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
HeapFree(GetProcessHeap(), 0, vertices);
@ -2186,7 +2237,7 @@ static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *i
if (vertex_count)
*vertex_count = count;
if (vertices && mesh_builder->nb_vertices)
memcpy(vertices, mesh_builder->pVertices + start_idx, count * sizeof(*vertices));
memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
return D3DRM_OK;
}