d3d9: Implement setting the maximum frame latency.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3762,21 +3762,31 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa
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static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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TRACE("iface %p, max_latency %u.\n", iface, max_latency);
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if (max_latency)
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FIXME("Ignoring max_latency %u.\n", max_latency);
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if (max_latency > 30)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
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wined3d_mutex_unlock();
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return S_OK;
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}
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static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
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{
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FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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*max_latency = 2;
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TRACE("iface %p, max_latency %p.\n", iface, max_latency);
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return E_NOTIMPL;
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wined3d_mutex_lock();
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*max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
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wined3d_mutex_unlock();
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return S_OK;
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}
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static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
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@ -4060,31 +4060,27 @@ static void test_frame_latency(void)
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}
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hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
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todo_wine {
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ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
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ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
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}
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hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1);
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ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
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todo_wine {
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ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
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ok(latency == 1, "Unexpected max frame latency %u.\n", latency);
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}
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hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0);
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ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
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todo_wine {
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ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
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ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
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}
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hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30);
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ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31);
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todo_wine
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ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
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refcount = IDirect3DDevice9Ex_Release(device);
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