d3d9: Implement setting the maximum frame latency.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2018-05-14 16:56:35 +04:30 committed by Alexandre Julliard
parent 8e24cb6a32
commit 8376010b95
2 changed files with 18 additions and 12 deletions

View File

@ -3762,21 +3762,31 @@ static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *ifa
static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, max_latency %u.\n", iface, max_latency); TRACE("iface %p, max_latency %u.\n", iface, max_latency);
if (max_latency) if (max_latency > 30)
FIXME("Ignoring max_latency %u.\n", max_latency); return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency);
wined3d_mutex_unlock();
return S_OK; return S_OK;
} }
static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
{ {
FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
*max_latency = 2; TRACE("iface %p, max_latency %p.\n", iface, max_latency);
return E_NOTIMPL; wined3d_mutex_lock();
*max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device);
wined3d_mutex_unlock();
return S_OK;
} }
static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)

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@ -4060,31 +4060,27 @@ static void test_frame_latency(void)
} }
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 3, "Unexpected default max frame latency %u.\n", latency); ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
}
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 1);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 1, "Unexpected max frame latency %u.\n", latency); ok(latency == 1, "Unexpected max frame latency %u.\n", latency);
}
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 0);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency); hr = IDirect3DDevice9Ex_GetMaximumFrameLatency(device, &latency);
todo_wine {
ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to get max frame latency, hr %#x.\n", hr);
ok(latency == 3, "Unexpected default max frame latency %u.\n", latency); ok(latency == 3, "Unexpected default max frame latency %u.\n", latency);
}
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 30);
ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set max frame latency, hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31); hr = IDirect3DDevice9Ex_SetMaximumFrameLatency(device, 31);
todo_wine
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr); ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9Ex_Release(device); refcount = IDirect3DDevice9Ex_Release(device);