xaudio2: Call OnStreamEnd callback.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
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8366165e40
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@ -374,9 +374,11 @@ static const IXAudio2VoiceCallbackVtbl vcb_buf_vtbl = {
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static IXAudio2VoiceCallback vcb_buf = { &vcb_buf_vtbl };
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static int nloopends = 0;
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static int nstreamends = 0;
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static void WINAPI loop_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
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{
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++nstreamends;
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}
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static void WINAPI loop_buf_OnBufferStart(IXAudio2VoiceCallback *This,
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@ -421,7 +423,7 @@ static void test_buffer_callbacks(IXAudio2 *xa)
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XAUDIO2_BUFFER buf;
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XAUDIO2_VOICE_STATE state;
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struct vcb_buf_testdata testdata[5];
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int i;
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int i, timeout;
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obs_calls = 0;
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obe_calls = 0;
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@ -434,6 +436,7 @@ static void test_buffer_callbacks(IXAudio2 *xa)
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hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
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ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
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/* test OnBufferStart/End callbacks */
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fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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fmt.nChannels = 2;
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fmt.nSamplesPerSec = 44100;
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@ -487,14 +490,48 @@ static void test_buffer_callbacks(IXAudio2 *xa)
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ok(state.SamplesPlayed == 4410 * 5, "Got wrong samples played\n");
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HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
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if(xaudio27)
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IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
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else
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IXAudio2SourceVoice_DestroyVoice(src);
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/* test OnStreamEnd callback */
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XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &loop_buf, NULL, NULL);
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ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
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buf.Flags = XAUDIO2_END_OF_STREAM;
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hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
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ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
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hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
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ok(hr == S_OK, "Start failed: %08x\n", hr);
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timeout = 0;
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while(nstreamends == 0 && timeout < 1000){
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Sleep(100);
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timeout += 100;
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}
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ok(nstreamends == 1, "Got wrong number of OnStreamEnd calls: %u\n", nstreamends);
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/* xaudio resets SamplesPlayed after processing an end-of-stream buffer */
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if(xaudio27)
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IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
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else
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IXAudio2SourceVoice_GetState(src, &state, 0);
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ok(state.SamplesPlayed == 0, "Got wrong samples played\n");
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if(xaudio27)
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IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
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else
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IXAudio2SourceVoice_DestroyVoice(src);
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IXAudio2MasteringVoice_DestroyVoice(master);
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HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
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}
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static UINT32 play_to_completion(IXAudio2SourceVoice *src, UINT32 max_samples)
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@ -3092,9 +3092,14 @@ static void update_source_state(XA2SourceImpl *src)
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TRACE("%p: done with buffer %u\n", src, old_buf);
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if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
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src->played_frames = 0;
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if(src->cb){
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IXAudio2VoiceCallback_OnBufferEnd(src->cb,
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src->buffers[old_buf].xa2buffer.pContext);
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if(src->buffers[old_buf].xa2buffer.Flags & XAUDIO2_END_OF_STREAM)
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IXAudio2VoiceCallback_OnStreamEnd(src->cb);
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if(src->nbufs > 0)
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IXAudio2VoiceCallback_OnBufferStart(src->cb,
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